Apocalypse: Inferno Complete Houdini Training

STUDIO ORIENTED HOUDINI TRAINING
5 ratings

MASSIVE SCALE HOUDINI SIMULATIONS WITH PRODUCTION PROVEN TECHNIQUES 

Best suited for Assets, Layout and FX Departments.


STUDIO LICENSING AVAILABLE as VERSIONS , choose appropriate version on the right side.


What is this product?

It is a video tutorial of Houdini FX software from SideFX , that shows how to generate a visual effects scene from ground-up with accompanied videos showing the steps. The training aims to teach you my thinking process to overcome complex but very rewarding type of shots. 


What is it not?
It is not a turn key solution to have your destruction scene, you will have to follow the steps in instruction videos and you will need a basic understanding of Houdini software to do so. Not all parameters are explained as these are already written in documentation.
Although, I am happy to answer your e-mails, this is not a direct feedback course.


Additional Details at timucinozger.com

In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!!

This tutorial will take your empty houdini scene to a simulation friendly City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. We will use;

  • PDG
  • RBD Bullet Solver
  • Pyro Solver
  • Pop Solver
  • Custom Solvers

and every other aspect of Houdini 18.5.


I will be using Redshift 3D , but same workflows are supported with many other renderers including Mantra / Arnold and Renderman.

  • Automated PDG systems for caching and baking
  • Terrain Tools
  • Scatter Systems
  • RBD Bullet Solver
  • POP Solver
  • Pyro Solver
  • Disk Based Instancing
  • Python for File Processing
  • Performance Management
  • Shading and Rendering


Efficient use of PDG systems / AUTOMATED Workflows

First video starts with an empty scene, walks you through the terrain system to prepare a base for your city.

​Then goes in depth on creating procedural buildings, just from a few primitive shapes , which eventually ends up with a SCI-FI style procedural building with windows, floors and interior walls and more. Resulted mesh is RBD and Fracture friendly so can be used in many other scenery.

​This is truly a massive Tutorial where efficiency meets mastery which enables a Home Computer to be able to realize such a scene, where massive farms were needed back in 2012 Days.


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5 ratings
  • 20 Hours of Videos Recorded at 60 fps both at 4K and 1080p

  • Total Length
    19 hours and 54 minutes
  • Chapters
    11
  • HIP Files
    26
  • Houdini Version
    18.5
  • Redshift Version
    V3.0.54
  • 20 Hours of Videos Recorded at 60 fps both at 4K and 1080p
  • Total Length19 hours and 54 minutes
  • Chapters11
  • HIP Files26
  • Houdini Version18.5
  • Redshift VersionV3.0.54

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Apocalypse: Inferno Complete Houdini Training

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