PYRO CHARGER JUMP / HOUDINI TRAINING
Hello and Welcome to another Studio Oriented Tutorial.
This time we are focusing on PYRO
Are you new to Houdini and want to learn this tool to start your VFX Career ? Are you a VFX artist who want to tap into production proven methods. Then this tutorial is for you.
STUDIO LICENSING AVAILABLEĀ as VERSIONS , choose appropriate version on the right side.
Additional detail also available on my website at timucinozger
We are going to make a car jump through a firewall, with all its secondary elements, and will animate, do lookdev and use solvers in Houdini to achieve the final look.
10 Minutes SAMPLE VIDEO LINK
https://www.youtube.com/watch?v=KwKahBogCAs
Who is this tutorial for ?
Anyone just starting Houdini or junior to mid level artists to show production proven techniques used in future films.
TOPICS COVERED
- Houdini Basic Concepts
- Shading Network
- Retiming
- RBD Bullet Solver
- POP Solver
- PYRO Solver / GPU and CPU
- Performance Management
- Shading and Rendering
- Redshift Look Dev and Lighting Workflows
Learn how to use Megascan assets and scene Layout
- This tutorial starts from an empty houdini scene, walks you through the import of megascans items to prepare your environment for the shot
- Then it explains recreating shaders for these assets using redshift3d. Once environment lookdev is done, we then move to our car lookdev and animation.
- Once all steps are concluded. We will then start the FX Work. In this section we will create
- A massive firewall, using both GPU and CPU solver. Then we will create velocity fields to advect some cloth and set them on fire.
- We will add impact particles as sparks, and we will retime our caches to get the bullet time effect.
- We will then render the elements separetly using Redshift3D.
Terms and Conditionsby purchasing this Tutorial you agree to accept terms and conditions outlined in this link.CLICK TO READ
Total Length
6 Hours
Chapters
9
Hip Files
9
Houdini Version
19.5
Redshift Version
3.5.12
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